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Game Boy and Game Boy Color emulation
CPU (cycle counter)
Graphic with priorities
Ten sprites per scanline limitation
Stereo Sound
Serial link cable
V-Blank, LCDC, Timer, Serial interrupts
Sprite and General purpose DMA
Divider
Battery RAM
Real Time Clock (RTC)
Disassembler
Register, Memory, VRAM viewer/editor
Breakpoints
Step Over, Step Into, Step Out and Run to Cursor
Usage of uninitialized memory warning
Save states
Game Genie and Game Shark codes, with cheat searcher
Fullscreen
Auto/manual frame skip
Save output as video or bitmap
Joystick/gamepad support, with force feedback (rumble pack)
Translation support
Configurable keys
Autofire
Simultaneous emulation of multiple Game Boys
Drag and Drop files to open them
Use DDE to open files
Property window in Explorer shows ROM header
Several icons, choose your own favorite color.